
I think the best and most fun game in the world is WORMS! No doubt about it. What is it more exciting that get together with friends, have some drinks and play some round of worms!
The game was created by Team 17 in 1995 and evolved into what in my opinion is the best version of all, Worms World Party.
The simplicity of the game is just amazing, but the fun relies in all the little details. You can customize the worms in many different ways. You can pick their flag and country. When you pick the country the language changes to that country, which is awesome!
Here is nice video of some playtime
[kml_flashembed movie="http://www.youtube.com/v/tw_eRI3KwMc" width="425" height="350" wmode="transparent" /]
Since WWP was the most successful of the franchise a whole space of online communities started showing up. Because the game is highly customizable and you can create your own set of rules, four major types of game appeared, most of them based on using the ninja rope.

Shopper
Shopper is a gametype in which you must collect one crate before attacking (cba), attack from the rope (afr), and then, depending on rules specified, either kill the leading player or attack everyone but the last player (ktl & abl respectively).
Shopper first appeared in the late 1990s and has since become one of the most popular online game modes in Worms World Party. The main rules to Shopper are CBA , AFR, KTL/ABL. CBA stands for Crate before Attack, this means the player must collect a weapon crate before attacking the enemy. AFR stands for Attack from Rope, this means the player must launch the weapon of choice while swinging from a Ninja Rope, however some weapons such as the Shotgun, Flamethrower and Firepunch are exempt from this rule. KTL/ABL stands for Kill the Leader/All but Last, meaning the person who is winning the game is the target (or anyone but the player in last place). Anyone can be attacked as long as the leader suffers damage, even slightly. The leader on his turn, will target the player in second place.
If a player breaks one or more of these rules then that player is the “Cow”. The other players (on the ingame chat) should say “Cow” to notify a break in the rules. the “Cow” will have to skip their next turn in accordance to the rules. if the “Cow” does not skip, then other players may KTC (Kill the Cow) in which all players attack the “Cow” to remove him or her from the game.
“Knocking” refers to when a player will push another worm without the use of a weapon. This technique involves letting go of the Ninja Rope so that the players worm falls into another worm causing the latter worm to be pushed, usually off an edge or into an obstacle. The players worm will also slide along with the pushed worm, in which if they go off the edge of the terrain, the knocking worm may use a parachute so as not to fall along with the knocked worm. This technique is not an attack.
WxW
WxW is based upon the same rules as those of a shopper game, except a lot more skill is required and one must touch a certain number of walls before attacking.
RopeRace
RopeRace is based upon a maze-like map containing a start and a finish. The rules for this game are, must place your worms at the start, no rope knocking (knocking other worms (yours or your opponent’s) and first to the finish wins. Another version of this is TimeTrial RopeRace, in which you have infinite time to complete the level. Once all worms have had a single turn, whoever made it to the finish in the least amount of time wins.

Fly
Fly is based upon the same rules as those of a Shopper game, however, an extra rule (FBA) is added. The player must “Fly” over the centre point of the map, which will most likely be a high or wide object. Techniques of flying include letting go of the ninja rope just after bouncing off a wall to send the worm flying, or swinging around a loose pixel.
Para Ziggy y Rolo. Gracias por tantas alegrias
pol
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